APEX Cloth low-res proxy mesh produces artifacts

Hi,

I have a high-res DAZ chracter with a high-res trenchcoat in UE. For APEX clothing simulation I use the 3ds MAX apex plugin.

Since UE would crash right away when trying to use an APEX simulation that is based on the high res trenchcoat I decided to use the custom physical mesh feature in the 3ds max apex cloth plugin in order to have a low-res based simulation. Problem: When assigning the low-res apex simulation to the high-res mesh it produces some artifacts as if there were some displaced far off vertices (see screenshot).

Here are my steps:

  • Imported character and trencoat in UE 4.11
  • imported character and trenchcoat in 3ds max 2015
  • duplicated the trenchcoat, added a multires modifier and reduces polycount to about 30%
  • added apex cloth modifier to the high res trencoat, chose the low-res version as my custom physical mesh
  • painted the max distance
  • exported the apx file and applied it in UE

Is this a bug or am I missing something in my workflow? Any help would be appreciated.

Thanks,
Florian

Also with a lot of files 4.11 simply crashes when I assign the APEX file to a material.

little bump