Apex Cloth Disappear after Setting Custom Time Dilation to 0.0f

I am want to pause objects by setting its CustomTimeDilation to 0.0f.

After setting this value, the mesh part with apex cloth just disappears, which is really strange.

How should I handle this problem?

Hey ,

Can you provide me with some repro steps so I can get the issue to occur on my end as well?

Screenshots are also very helpful so I can visualize how you are going about setting up this test case, and the issue you are experiencing.

Let me know if you have further questions or need additional assistance.

Thanks,

Hi Andrew,

I’ll explain this using cloth map in content example.

In the level blueprint, I have things like this:

I click play, and press G, the cloth actor just disappears:

http://o7031t2fw.bkt.clouddn.com//Img/UE4/answerhub/GIF.gif

It’s been my observation that those vertices calculated by cloth get disappeared. For those vertices with weight of 0, they just work fine:

http://o7031t2fw.bkt.clouddn.com//Img/UE4/answerhub/GIF2.gif

What is most strange is that if you drag quickly, those actors after they get disappeared, they just appear again!


To provide more details,

Calling function Force Cloth Next Update Teleport and Reset would make cloth appear again.

Hey ,

Thanks for the clear and precise repro steps. I was able to confirm what you are reporting and have gone ahead and entered a bug report for the issue. You can track the issue following the link below on our new Public Issues Tracker.

UE-35151

Once the issue has been addressed by our engineers, the fix will be added to the release notes for fixed issues within an upcoming full engine or hotfix release.

Let me know if you have further questions or need additional assistance.

Cheers,