Is there any way that the collision volumes used with Apex Cloth be turned off or altered at run time ?
Looking at the Nivida API this seams to be allowed:
NxClothingPlane* createCollisionPlane(const PxPlane& plane)
NxClothingConvex* createCollisionConvex(NxClothingPlane** planes, PxU32 numPlanes)
NxClothingSphere* createCollisionSphere(const PxVec3& position, PxF32 radius)
NxClothingCapsule* createCollisionCapsule(NxClothingSphere& sphere1, NxClothingSphere& sphere2)
NxClothingTriangleMesh* createCollisionTriangleMesh()
Are there plans for this to be integrated into Unreal at some time ?
Exposing this functionality via blueprints would be awesome !