In SkeletalMeshComponent.uc, in DefaultProperties:
I want to change in game to:
(That makes the Apex cloth collides only with the pawn, not with the entire world and this gain a lot of speed).
I want to do it optionall, but I don’t know how to change, I can’t find a command like “SetRBCollidesWithChannel” but working for ApexClothing.
My solution for now is to extend a new class from skeletalmeshcomponent, changing only that default property, and in game, spawn one or another class when creating the cloth.
There is another way to do, like “SetRBCollidesWithChannel” does with the rigid bodies?