Dear all, I have a few questions regarding APEX cloth and unreal 4.14
Has the clothing “pipeline” changed with 4.14 ? or do you still need to author an “apx” file in an external package and assign it to the cloth material ?
I understand that 4.14 has moved to physx 3.4, and yet apex cloth seams to be stuck at 1.3 which is tied to physx 3.3.4 is that not relevant - have I misunderstood the relationship between apex and physx ? more over nivida seams to be dropping apex and moving to Nvcloth - any news on if unreal will be adopting that ?
Ultimately I need to know if my clothing tool is at apex 1.3 does that mean I am still using physx 3.3.4 ?
Does the move to 4.14 allow for more collision bodies ? I think previous versions limited us to 8, but I thought physx 3.4 had increased this limit - has this new limit been reflected in unreal ?
Does the move to physx 3.4 allow for tapered collision bodies in unreal ?
Any help greatly received.