APEX causes Morph Targets to not work

Oh I’m not expecting this to be changed. for the quick response. But what I am seeing is that the clothing asset is applied to the mesh, not to the material… and that once a clothing asset is applied to a mesh, morph targets are disabled for the whole mesh. But its not a huge deal, I can find work arounds. I will just be attaching separate meshes for the moving parts, and stuff like robes that are one piece, I will disclude morphs to grow with the character size and just make the all enveloping.

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