This project is done in Unreal Engine 5.1.1 using baked lighting technique with the help of Epic GPU Light mass. We used EGPULM because it’s the most realistic rendering Technology available right now in Unreal Engine for a real time and VR experience on your projects, and one more reason to use EGPULM was the speed of the light bake and also that it works on any GPU old and new.
Real-time Walkthrough:- https://youtu.be/-wqrnEo0LmY
Cinematic Animation:- https://youtu.be/M-3NRLI8zlY
Virtual Reality Walkthrough:- https://youtu.be/n2nsEvybiQU
Pixel Streaming Over Web Browser:- https://youtu.be/N70rlHbnkuw
![NewLevelSequence_PC.0002|690x388]