APaperSpriteActor vs UPaperSprite

Actually the APaperSpriteActor holds an UPaperSpriteComponent which holds the UPaperSprite.

sonicphi:
Your actor (any actor) can have any number of UPaperSpriteComponent. I suggest to you to create a Blueprint based on APaperSpriteActor and add the number of components you need.

BTW you can have a look at APaperCharacter if you need more functionality .