Paper Character is bugged on 4.10 (works fine on 4.9), when hitting play in the editor, it will hang and start eating ram until you don’t have anymore, and then only it will start playing the game.
Here is a screenshot :
This only happens the first time you “Play” with a Paper Character in the map, consecutive plays will not trigger this issue.
It doesn’t trigger a huge memory usage when using “launch”, however the following error is logged :
LogPlayLevel: UE4Game: [2015.11.24-05.12.54:929][ 0]LogOutputDevice:Error:
LogPlayLevel: UE4Game: begin: stack for UATLogOutputDevice:Warning: === Handled error: ===
LogPlayLevel: UE4Game:
LogPlayLevel: UE4Game:
LogPlayLevel: UE4Game:
LogPlayLevel: UE4Game: Ensure condition failed: MyNavData [File:D:\BuildFarm\buildmachine_++depot+UE4-Releases+4.10\Engine\Source\Runtime\AIModule\Private\Navigation\PathFollowingComponent.cpp] [Line: 511]
LogPlayLevel: UE4Game:
LogPlayLevel: UE4Game:
LogPlayLevel: UE4Game:
LogPlayLevel: UE4Game: Stack:
LogPlayLevel: UE4Game:
LogPlayLevel: UE4Game: UE4Game.exe!FWindowsPlatformStackWalk::StackWalkAndDump()
LogPlayLevel: UE4Game:
LogPlayLevel: UE4Game: UE4Game.exe!FDebug::EnsureFailed()
LogPlayLevel: UE4Game:
LogPlayLevel: UE4Game: UE4Game.exe!FDebug::OptionallyLogFormattedEnsureMessageReturningFalse()
LogPlayLevel: UE4Game:
LogPlayLevel: UE4Game: UE4Game.exe!UPathFollowingComponent::RecacheNavigationData()
LogPlayLevel: UE4Game:
LogPlayLevel: UE4Game: UE4Game.exe!?ExecuteIfSafe@?$TBaseUObjectMethodDelegateInstance@$0A@VUPathFollowingComponent@@$$A6AXXZ$$V@@UEBA_NXZ()
LogPlayLevel: UE4Game:
LogPlayLevel: UE4Game: UE4Game.exe!?Broadcast@?$TBaseMulticastDelegate@X$$V@@QEBAXXZ()
LogPlayLevel: UE4Game:
LogPlayLevel: UE4Game: UE4Game.exe!UNavigationSystem::OnWorldInitDone()
LogPlayLevel: UE4Game:
LogPlayLevel: UE4Game: UE4Game.exe!UNavigationSystem::InitializeForWorld()
LogPlayLevel: UE4Game:
LogPlayLevel: UE4Game: UE4Game.exe!UEngine::LoadMap()
LogPlayLevel: UE4Game:
LogPlayLevel: UE4Game: UE4Game.exe!UEngine::Browse()
LogPlayLevel: UE4Game:
LogPlayLevel: UE4Game: UE4Game.exe!UGameInstance::StartGameInstance()
LogPlayLevel: UE4Game:
LogPlayLevel: UE4Game: UE4Game.exe!UGameEngine::Init()
LogPlayLevel: UE4Game:
LogPlayLevel: UE4Game: UE4Game.exe!FEngineLoop::Init()
LogPlayLevel: UE4Game:
LogPlayLevel: UE4Game: UE4Game.exe!GuardedMain()
LogPlayLevel: UE4Game:
LogPlayLevel: UE4Game: UE4Game.exe!GuardedMainWrapper()
LogPlayLevel: UE4Game:
LogPlayLevel: UE4Game: UE4Game.exe!WinMain()
LogPlayLevel: UE4Game:
LogPlayLevel: UE4Game: UE4Game.exe!__scrt_common_main_seh()
LogPlayLevel: UE4Game:
LogPlayLevel: UE4Game: KERNEL32.DLL
LogPlayLevel: UE4Game:
LogPlayLevel: UE4Game: ntdll.dll
LogPlayLevel: UE4Game:
LogPlayLevel: UE4Game: ntdll.dll
LogPlayLevel: UE4Game:
LogPlayLevel: UE4Game:
LogPlayLevel: UE4Game:
LogPlayLevel: UE4Game: [2015.11.24-05.12.54:929][ 0]LogOutputDevice:Warning: === Handled error: ===
LogPlayLevel: UE4Game:
LogPlayLevel: UE4Game:
LogPlayLevel: UE4Game:
LogPlayLevel: UE4Game: Ensure condition failed: MyNavData [File:D:\BuildFarm\buildmachine_++depot+UE4-Releases+4.10\Engine\Source\Runtime\AIModule\Private\Navigation\PathFollowingComponent.cpp] [Line: 511]
LogPlayLevel: UE4Game:
LogPlayLevel: UE4Game:
LogPlayLevel: UE4Game:
LogPlayLevel: UE4Game: Stack:
LogPlayLevel: UE4Game:
LogPlayLevel: UE4Game: UE4Game.exe!FWindowsPlatformStackWalk::StackWalkAndDump()
LogPlayLevel: UE4Game:
LogPlayLevel: UE4Game: UE4Game.exe!FDebug::EnsureFailed()
LogPlayLevel: UE4Game:
LogPlayLevel: UE4Game: UE4Game.exe!FDebug::OptionallyLogFormattedEnsureMessageReturningFalse()
LogPlayLevel: UE4Game:
LogPlayLevel: UE4Game: UE4Game.exe!UPathFollowingComponent::RecacheNavigationData()
LogPlayLevel: UE4Game:
LogPlayLevel: UE4Game: UE4Game.exe!?ExecuteIfSafe@?$TBaseUObjectMethodDelegateInstance@$0A@VUPathFollowingComponent@@$$A6AXXZ$$V@@UEBA_NXZ()
LogPlayLevel: UE4Game:
LogPlayLevel: UE4Game: UE4Game.exe!?Broadcast@?$TBaseMulticastDelegate@X$$V@@QEBAXXZ()
LogPlayLevel: UE4Game:
LogPlayLevel: UE4Game: UE4Game.exe!UNavigationSystem::OnWorldInitDone()
LogPlayLevel: UE4Game:
LogPlayLevel: UE4Game: UE4Game.exe!UNavigationSystem::InitializeForWorld()
LogPlayLevel: UE4Game:
LogPlayLevel: UE4Game: UE4Game.exe!UEngine::LoadMap()
LogPlayLevel: UE4Game:
LogPlayLevel: UE4Game: UE4Game.exe!UEngine::Browse()
LogPlayLevel: UE4Game:
LogPlayLevel: UE4Game: UE4Game.exe!UGameInstance::StartGameInstance()
LogPlayLevel: UE4Game:
LogPlayLevel: UE4Game: UE4Game.exe!UGameEngine::Init()
LogPlayLevel: UE4Game:
LogPlayLevel: UE4Game: UE4Game.exe!FEngineLoop::Init()
LogPlayLevel: UE4Game:
LogPlayLevel: UE4Game: UE4Game.exe!GuardedMain()
LogPlayLevel: UE4Game:
LogPlayLevel: UE4Game: UE4Game.exe!GuardedMainWrapper()
LogPlayLevel: UE4Game:
LogPlayLevel: UE4Game: UE4Game.exe!WinMain()
LogPlayLevel: UE4Game:
LogPlayLevel: UE4Game: UE4Game.exe!__scrt_common_main_seh()
LogPlayLevel: UE4Game:
LogPlayLevel: UE4Game: KERNEL32.DLL
LogPlayLevel: UE4Game:
LogPlayLevel: UE4Game: ntdll.dll
LogPlayLevel: UE4Game:
LogPlayLevel: UE4Game: ntdll.dll
LogPlayLevel: UE4Game:
LogPlayLevel: UE4Game: LogOutputDevice:Error:
LogPlayLevel: UE4Game: end: stack for UAT
LogPlayLevel: UE4Game:
LogPlayLevel: UE4Game: [2015.11.24-05.12.54:929][ 0]LogOutputDevice:Error:
LogPlayLevel: UE4Game: end: stack for UATLogWindows:Warning: CreateProc failed (2) ..\..\..\Engine\Binaries/Win64/CrashReportClient.exe -Unattended -AppName=UE4-MyProject2
LogPlayLevel: UE4Game:
LogPlayLevel: UE4Game: [2015.11.24-05.12.55:124][ 0]LogWindows:Warning: CreateProc failed (2) ..\..\..\Engine\Binaries/Win64/CrashReportClient.exe -Unattended -AppName=UE4-MyProject2LogInit:Display: Game Engine Initialized.
LogPlayLevel: UE4Game:
LogPlayLevel: UE4Game: [2015.11.24-05.12.55:125][ 0]LogInit:Display: Game Engine Initialized.LogWindowsTextInputMethodSystem:Display: IME system now deactivated.
LogPlayLevel: UE4Game:
How to reproduce
- Create a new project based on the 2D sidescroller template
- Add a Paper Character to the level
- Play or Launch
#EDIT
After using VS15 memory profiler, it seems that the following stack is being played a hell lot of times :
Identificateur Adresse Type d'objet Taille (octets) Module
- LoadProcessModules 0x4525821ab0 8 216 UE4Editor-Core.dll
[Code externe] null [Code externe]
LoadProcessModules null UE4Editor-Core.dll
FWindowsPlatformStackWalk::InitStackWalking null UE4Editor-Core.dll
FWindowsPlatformStackWalk::StackWalkAndDump null UE4Editor-Core.dll
FDebug::EnsureFailed null UE4Editor-Core.dll
FDebug::OptionallyLogFormattedEnsureMessageReturningFalse null UE4Editor-Core.dll
UPathFollowingComponent::RecacheNavigationData null UE4Editor-AIModule.dll
TBaseUObjectMethodDelegateInstance<0,UPathFollowingComponent,void __cdecl(void)>::ExecuteIfSafe null UE4Editor-AIModule.dll
TBaseMulticastDelegate<void>::Broadcast null UE4Editor-Engine.dll
UNavigationSystem::OnWorldInitDone null UE4Editor-Engine.dll
UNavigationSystem::InitializeForWorld null UE4Editor-Engine.dll
UGameInstance::StartPIEGameInstance null UE4Editor-Engine.dll
UEditorEngine::CreatePIEGameInstance null UE4Editor-UnrealEd.dll
UEditorEngine::PlayInEditor null UE4Editor-UnrealEd.dll
UEditorEngine::StartQueuedPlayMapRequest null UE4Editor-UnrealEd.dll
UEditorEngine::Tick null UE4Editor-UnrealEd.dll
UUnrealEdEngine::Tick null UE4Editor-UnrealEd.dll
FEngineLoop::Tick null UE4Editor.exe
GuardedMain null UE4Editor.exe
GuardedMainWrapper null UE4Editor.exe
WinMain null UE4Editor.exe
__scrt_common_main_seh null UE4Editor.exe
[Code externe] null [Code externe]
Sadly VS indicates that the allocation is being done in “External Code”.
As you can see from the following screenshot it keeps allocating memory in 8216bytes chunks.

