Anyone know if there have been any improvements in AOV export from MovieRenderQueue so UE can integrate better with existing VFX pipelines?
Hoping for 32 bit Z depth as well.
Just want to bump this, it would be great if there was a way to achieve direct and indirect lighting passes as well. I mentioned on another post that I believe 32-but Z Depth is possible now in the Movie Render Queue if you specify it in the config.