I’m new user of UE4 and I’m already impressed how usable it is for our animation works.
In my latest tests I have a problem with ambient occlusion in rendering. Camera is animated and AO shows with lag in parts near edge, as camera moves on that parts.
I’m not sure if I explain that well. It’s like post processing starts when camera shows the part of object where it is near the ground, and AO just pop up.
I’ve tried to change render settings in animation tab but I didn’t find solution.
I will appreciate if someone can help me to solve this problem.
This pics shows state before AO shows, and after camera shows entire object (wooden block in the middle).