Anyway to save Game Time Since Creation and set this to Game State later?

Hello, UE4 Community!

Every blueprint actor in unreal enging has Game Time Since Creation value and I can get and store it as float variable in SaveGame object, but is there a way to set new Game Time Since Creation for the actor?
Thank you for your attention!

As far as I know Game Time and Since Creation are both Read-Only to Blueprints.

If you don’t want to write a custom C++ routine to be able to write them, you could take the easy way out and just replace references to

[Get Game Time Since Creation]

with

[Get Game Time Since Creation] + (float) Stored Time.

Thank you for the answer!
I’ll try something like this