Hello, UE4 Community!
Every blueprint actor in unreal enging has Game Time Since Creation value and I can get and store it as float variable in SaveGame object, but is there a way to set new Game Time Since Creation for the actor?
Thank you for your attention!
As far as I know Game Time and Since Creation are both Read-Only to Blueprints.
If you don’t want to write a custom C++ routine to be able to write them, you could take the easy way out and just replace references to
[Get Game Time Since Creation]
with
[Get Game Time Since Creation] + (float) Stored Time.
Thank you for the answer!
I’ll try something like this