Anyway to import Paragon free content into UE 5.1?

Hi,

I am creating a project using UE5.1 and I’d like to use the Paragon characters as temp/place-holder assets, but there doesn’t seem to be a way to import them into anything above 5.0? Is there another method? Could I import them into 5.0 and copy/paste the files into my 5.1 project?

Thanks.

Import to 5 ( or even 4 frankly ), and then migrate them to 5.1

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Thank you, that worked.

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Awesome, solution thx. I’m kinda late to the party but with this method i can merge it from unreal 5 to 5.1 perfectly. Unfortunatly the problem i have after that, is if i choose under the gamemode settings “default pawn class” then the paragon character - she is then not moving but i can attack on the spot without be able to move…

What works to me is to open the third person character blueprint in viewport. Then replace the current character mesh and replace it with the paragon character and animations. Then i can use the character and move with no problems, but then she is not attacking :frowning: I moved the attack inputs from the paragon character BP to the third person’s and made the same variables as the ones in there from the original and the blueprint show no errors or warnings but i still cannot attack for some reason.

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Good that you got this far :slight_smile:

I’ve seen this problem around quite a lot, but never read the answer. Have a rummage around. Do you have a navigation volume?

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Why are you suggesting to migrate them?
You can add them directly to the 5.1 project, you just have to select the latest compatible version:

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Yes i do have a NavMeshBoundsvolume. I just tryed to remove it and start again but with no success.