Anyway to have two BP's stuck to each other in game?

The two blueprints I have are one for a pick upable flash light and the other one is a spotlight that uses Global Illumination. There is no way to merge them into a single blueprint as they both have extensive code in them that don’t play nice with each other so is there any way to link or stick them both together in the game so when I pick up the flashlight the spotlight will move also? So there will be two separate blueprints in the level that are linked somehow.

Hey, you could add your spotlight as a child actor component to your flashlight blueprint. They should stick together that way. :slight_smile:

That works perfectly thanks.