Anyway to have a DominantDirectionalLight that doesn't affect LightVector in materials?

I want to have a second DDL for moonlight, however it affects materials (such as my skybox) because it affects the LightVector material node. Anyway to prevent this?

No, I don’t think there’s any way to do this. That’s why I ended up making my own day/night cycle system. I couldn’t even create day/night versions of my levels because you can’t change lighting channels on landscapes.

As for light vector, I had to do all my own vector transforms and dot products to get my timechange materials to be lit and shadowed correctly. Even then though, the real shadows were all static.

I’d like to see what coldscooter would do with the engine source : D