Hi guys, it’s me, again (sorry to disturb you like that, but I can find answer…)
I’ve made good progress in my work.
Now, I’ve an actor which represents my Grid (for a tactical RPG), and I can generate cells (as SceneComponent with a StaticMeshComponent inside) in function of the NumberRaws and NumberColumns’s integer properties of my Grid Actor.
But I just want to know something, when I destroy the components of my actor, if there was a way to clear the details view in UE4 ? To not see “None” (represented by theses blue circles in the components’s tree) like that image :
How to delete that components from that view ? I tried lots of stuff in C++, but I don’t figure out how to do that.
Thanks again for your very precious help guys ! I’m still really new to C++ in UE4