So I am trying to create a Lobby/Party system for my game. However, it is not working currently. Can anyone tell me if my logic makes sense?
When I start a game (in 2 players), I wait till the world is created and start a
partysession using PartySessionName. This then allows me to create a ‘PartyBeaconHost’ - on each machine - and InitPartyHost and register this beacon with a listener.
After that, a player just hit the ‘find a game’ game button and call FindSessions, which finds the best session. For now, I just do the first one found. **THIS IS WHERE IT FAILS FOR ME ON STEAM. **I cannot find the session for some reason, and it always returns 0 sessions found. It should at least be 1 for my local session, this works on LAN for some reason.
After finding the session, create a Reservation beacon, or PartyBeaconClient, and call RequestReservation on the best session found above to connect to the other player’s Host Beacon.
After finding however many players are needed, do my own stuff (like vote on map and voice chat) and create a ‘Game Session’ which then chooses a listen server and travels all players to a map that was voted on.
I am aware Steam sockets are required so I added this to the GameEngine section in GameEngine.ini file in Config folder:
Anything wrong with my logic, or is there something I am missing with setting up Steam Sockets?