please share your timings compiling any projects, if dont mind deleting your current shaders as long it doesnt take you much time to regain them, i wont mention which folder they located though just in case
i cant find info anywhere
so unreal engine car template takes over 10 minutes with a ryzen 1700
16gb ram with page file 17gb
12gb vram
ssd
Shader compile times don’t really matter that much- the only time you’re doing it in bulk is when opening a new project.
But for reference, with a 7950X, ~1000 shaders took ~20 seconds.
The number of cores, and having enough RAM, are the two main thing you need to go for when waiting for shader compiles.
I have 32 cores and 256 GB of RAM. Shader compiling still takes a while, but less time than that
I can say, though, that you have too little RAM to use the Unreal Editor successfully for anything but the smallest projects.
Also, a page file is never the right answer – if you need to enable paging file, that really means “you have too little RAM.”
ty so do you notice ddr5 ram improve anything or only notice cpu? sometimes i check task manager and see ram spike when alot of data is compiling so like 30-60gbs
this occur with city sample, so it took almost 6 hours from download to end of compiling shaders.
I’m not quite sure… I can’t exactly test DDR4 with my CPU to test if it’s any different.
I downloaded City Sample to get you some numbers. The level I loaded into was the small city.
The project loading took ~2-4 minutes (6700 shaders + a few other items that loaded when I got in editor)
The pressing-PIE → pre-PIE took ~15 minutes.
PIE → fully loaded took another 10 or so minutes.
Throughout most of the process, my CPU was pinned at 100%.
Ram usage maxed out at around 20GB, and disk usage ranged from 50-300MB/s.