anyone with new am5 or intel i9 time takes compile 6000 shaders?

please share your timings compiling any projects, if dont mind deleting your current shaders as long it doesnt take you much time to regain them, i wont mention which folder they located though just in case
i cant find info anywhere
so unreal engine car template takes over 10 minutes with a ryzen 1700
16gb ram with page file 17gb
12gb vram
ssd

Shader compile times don’t really matter that much- the only time you’re doing it in bulk is when opening a new project.

But for reference, with a 7950X, ~1000 shaders took ~20 seconds.

The number of cores, and having enough RAM, are the two main thing you need to go for when waiting for shader compiles.
I have 32 cores and 256 GB of RAM. Shader compiling still takes a while, but less time than that :slight_smile:

I can say, though, that you have too little RAM to use the Unreal Editor successfully for anything but the smallest projects.
Also, a page file is never the right answer – if you need to enable paging file, that really means “you have too little RAM.”

ty so do you notice ddr5 ram improve anything or only notice cpu? sometimes i check task manager and see ram spike when alot of data is compiling so like 30-60gbs
this occur with city sample, so it took almost 6 hours from download to end of compiling shaders.

I’m not quite sure… I can’t exactly test DDR4 with my CPU to test if it’s any different.

I downloaded City Sample to get you some numbers. The level I loaded into was the small city.
The project loading took ~2-4 minutes (6700 shaders + a few other items that loaded when I got in editor)
The pressing-PIE → pre-PIE took ~15 minutes.
PIE → fully loaded took another 10 or so minutes.

Throughout most of the process, my CPU was pinned at 100%.
Ram usage maxed out at around 20GB, and disk usage ranged from 50-300MB/s.