Currently my project needs special data related to a level.
Let’s call it USpecialDataRegistry
, and i want to make it simillar to UMapBuildDataRegistry
, because both depends on a level.
The qusetion is, how can I serialize/deserialize this? ULevel::*AssetUserData()
functions seems right place to put my USpecialDataRegistry
. But there’s no pratical documentations or articles about UAssetUserData
.
What I want to do is implement almost same functionally as UMapBuildDataRegistry
for my USpecialDataRegistry
. Load with map, save with map, etc.
Anyone tried this?