Made it!
So if im reading the log right(as i see some strange?) representation of numbers i made it in allmost exactly 3 hours.
I saw that all my 4 cores went up and stayed active and looking at this pic from the task manager(in spanish)
http://imgur.com/a/YLaAh
Since is a 4 core > 8 thread all cores seem to take advantage from lightmass building.
I suspect you did used all of your 8 cores but if you are not sure,just click a quick light build (doesnt matter the quality )and see in your task manager if all cores are active and than cancel your bake.No need to do it again all over xd.
It is a complex level so i suspect if all 8 cores were used, than 54minutes vs my 3 hours is pretty good!That in theory shoud mean that the 16 core amd thread ripper im waiting for shoud be close to half of your time
What looks strange is that you got 100fps when you played.With a beast of a gpu like that it shoud say 120fps as udk is set max to that.I have a quadro k4200(gtx 670)and i do get 120fps.
I suspect that your fps is just stronger or it may have something to do with people saying that Ryzens behave strange in 1080p or maybe is the gtx fault.In the start of my thread i do show a link to a test of a unreal engine 3 game and there it shows that a nvidia gpu pared with a ryzen most of the time has a loss of 20-25 fps vs the same ryzen with a amd gpu.I suspect its a corporate sabotage but i really dont care.
Here is my log.
15:48:26: [Interface:TryOpenConnection] Local connection established
15:48:26: [Job] Accepted Job 623639B6-4ECC512F-A338EC82-3073008E
15:49:26: [Job] Launched Job UnrealLightmass_2013-07-01_17-34-35_984384-64bit.exe
15:49:26: [Job] PID is 3572
15:49:26: [Job] GUID is “623639B6-4ECC512F-A338EC82-3073008E”
15:49:31: Log file created: UnrealLightmass_EQUIPO1_9DF4751C4B92775BE1E8F7A744106F51.log
15:49:31: Lightmass WIN64 started on: EQUIPO1. Command-line: “C:\UDK\UDK-2013-07\Binaries\SwarmCache\Jobs\Job-623639B6-4ECC512F-A338EC82-3073008E\UnrealLightmass.exe” 623639B64ECC512FA338EC823073008E -trisperleaf 4
15:49:31: Processing scene GUID: 623639B64ECC512FA338EC823073008E with 8 threads
15:49:31: Building static lighting…
15:49:31: [Job] Found a parent connection for PID 3572
15:49:31: [Job] 148FECE3 -> 35F6EC1C
15:49:31: [Interface:TryOpenConnection] Local connection established
15:49:37: Measured CPU frequency: 3.07 GHz
15:49:37: FStaticLightingSystem started using GKDOPMaxTrisPerLeaf: 4
15:49:37: Number of texture mappings: 3621
15:49:37: Number of vertex mappings: 0
15:49:37: Number of terrain mappings: 8
15:49:37: Number of fluid mappings: 0
15:49:37: Number of landscape mappings: 0
15:49:37: Number of SpeedTree mappings: 0
15:49:37: Number of BSP mappings: 1231
15:49:37: Number of static mesh instance mappings: 3621
15:49:37: Number of SpeedTree mesh instance mappings: 0
15:49:43: Reserving memory for 4860 meshes, 1789034 vertices, 2117196 triangles
15:49:43: Scene surface area calculated at 108255.148 million units (8.396% of the estimated 1289334.250 million units)
15:49:43: Importance volume surface area calculated at 2708.165 million units (92.679% of the estimated 2922.084 million units)
15:49:43: Clamped the number of indirect photon paths to 20000.
15:49:46: Building kDOP took 2.22 seconds.
15:49:46: Static lighting kDOP: 1394014 nodes, 697008 leaves, 2788032 triangles, 1767123 vertices
15:49:46: Static lighting kDOP: 25.154% wasted space in leaves
15:49:46: kDopTree.Nodes : 148.9Mb
15:49:46: kDopTree.SOATriangles : 191.4Mb
15:49:46: kDOPTriangles : 0.0Mb
15:49:46: TrianglePayloads : 63.7Mb
15:49:46: MeshInfos : 0.0Mb
15:49:46: Vertices : 27.3Mb
15:49:46: UVs : 13.6Mb
15:49:46: LightmapUVs : 13.6Mb
15:49:46: Static lighting kDOP: 1394014 nodes, 697008 leaves, 2788032 triangles, 1767123 vertices, 458.7 Mb
15:49:46: Processing…
15:50:00: EmitDirectPhotons complete, 4.388 million photons emitted in 14.0 seconds
15:50:15: EmitIndirectPhotons complete, 12.999 million photons emitted in 14.1 seconds
15:50:16: Marking Irradiance Photons complete, 0.589 million photons marked in 0.4 seconds
15:50:26: Caching Irradiance Photons complete, 1.938 million cache samples in 9.9 seconds
15:50:29: Calculate Irradiance Photons complete, 0.237 million irradiance calculations in 3.8 seconds
15:54:34: Lighting 10.0%
15:58:02: Lighting 20.0%
16:02:09: Lighting 30.0%
18:11:17: Lighting 40.0%
18:17:22: Lighting 50.0%
18:22:54: Lighting 60.0%
18:28:44: Lighting 70.0%
18:35:17: Lighting 80.0%
18:41:50: Lighting 90.0%
18:50:06: [Job] Job is a success!
18:50:08:
18:50:08:
18:50:08: Total Static Lighting time: 10831.34 seconds, 8 threads
18:50:08: 0.1% 8.7s Scene setup
18:50:08: 0.1% 5.8s Mesh Area Light setup
18:50:08: 0.1% 14.0s Emit Direct Photons
18:50:08: 0.0% 1.5s Cache Indirect Photon Paths
18:50:08: 0.1% 14.1s Emit Indirect Photons
18:50:08: 0.0% 0.4s Mark 0.589 million Irradiance Photons
18:50:08: 0.1% 9.9s Cache 1.938 million Irradiance Photon Samples on surfaces
18:50:08: 0.0% 3.8s Calculate 0.237 million Irradiance Photons
18:50:08: 99.5% 10778.2s Lighting
18:50:08: 0.0% 0.7s Unaccounted
18:50:08:
18:50:08:
18:50:08:
18:50:08: Total Lighting thread seconds: 86225.51
18:50:08: 0.3% 277.2s Texel and vertex setup
18:50:08: 10.6% 9166.5s Direct lighting
18:50:08: 10.1% 8739.1s Area shadows with 1506.696 million rays
18:50:08: 0.1% 72.9s Signed distance field source sparse sampling
18:50:08: 0.4% 332.2s Signed distance field source refining sampling
18:50:08: 0.0% 21.5s Signed distance field transition searching
18:50:08: 0.0% 0.8s Unaccounted
18:50:08: 19.7% 17022.0s Indirect lighting
18:50:08: 2.3% 1958.9s ImportancePhotonGatherTime
18:50:08: 0.8% 731.2s CalculateImportanceSampleTime
18:50:08: 15.2% 13090.8s FirstBounceRayTraceTime for 2553.629 million rays
18:50:08: 0.9% 799.7s CalculateExitantRadiance
18:50:08: 0.0% 7.9s CausticPhotonGatherTime
18:50:08: 0.5% 433.5s Unaccounted
18:50:08: 0.1% 100.9s Final IrradianceCache Interpolation
18:50:08: 0.0% 13.9s Dominant shadow map
18:50:08: 68.1% 58700.2s Precomputed Visibility
18:50:08: 10.0% 8641.4s Sample generation
18:50:08: 53.5% 46144.5s Uniform tracing
18:50:08: 4.5% 3882.8s Importance sampling
18:50:08: 0.1% 102.9s Volume Samples
18:50:08: 1.0% 841.9s Unaccounted
18:50:08:
18:50:08:
18:50:08: Lighting Threaded processing efficiency 100.0%, 8.0 speedup with 8 threads
18:50:08: Traced 4119.309 million first hit visibility rays for a total of 21790.3 thread seconds (0.189 million per thread second)
18:50:08: Traced 22695.221 million boolean visibility rays for a total of 44672.6 thread seconds (0.508 million per thread second)
18:50:08: Scene radius 320315.4, Importance bounds radius 15249.0
18:50:08: 4860 Mappings, 11.895 million Texels, 8.726 million mapped texels, 0.000 million Vertices, 0.000 million Vertex samples processed
18:50:08:
18:50:08: 30.8% of Total Lighting thread seconds on Texture Mappings, 0.0% on Vertex Mappings, 0% on Volume Samples, 68% on Visibility, 1.0% Unaccounted
18:50:08: 653 Lights total, 172.7 Shadow rays per light sample on average
18:50:08: 68 Emissive meshes, 384 Mesh area lights, 9142 simplified mesh area light primitives, 345784 original primitives
18:50:08: Signed distance field shadows: 12.1 average upsample factor, 8.726 million sparse source rays, 46.415 million refining source rays, 2.320 transition search scatters
18:50:08: 21181 Volume lighting samples, 98.5% placed on surfaces, 1.5% placed in the volume
18:50:08: Precomputed Visibility 9667 Cells (2.0% from camera tracks, 9863 processed on this agent), 3763 Meshes, 22689.674 million rays, 4530.6Kb data
18:50:08: 37.114 million queries, 20.7% visible, (3.6% trivially visible, 83.0% explicit sampling, 13.4% importance sampling)
18:50:08:
18:50:08: 4.388 million first pass Photons Emitted (out of 4.388 million requested) to deposit 0.419 million Direct Photons and 20000 Indirect Photon Paths, efficiency of 9.55%
18:50:08: 12.999 million second pass Photons Emitted (out of 12.999 million requested) to deposit 1.357 million Indirect Photons and 0.000 million CausticPhotons, efficiency of 10.44%
18:50:08: 15.660 million Photon Gathers, 1.683 million Irradiance Photon Gathers
18:50:08: 141.936 million Importance Photons found, 2401.353 million Importance Photon PDF calculations
18:50:08: 61.8% Bounce 1 Irradiance cache miss rate (8.726 million lookups, 5.396 million misses)
18:50:08: 1648.6 Mb Peak Working Set
18:50:08:
18:50:08:
18:50:08: Lightmass on EQUIPO1: 3:-10620:37 hours total, 5.81 sec importing, 8.74 sec setup, 44.3 sec photons, 2:-7021:38 hours processing, 0 ms extra exporting [3947/4860 mappings]. Threads: 26:-91984:43 hours total, 7:-24758:50 hours processing.
18:50:08: Lighting complete [Startup = 5.81 sec, Lighting = 3:-10620:31 hours]
18:50:08: [CloseConnection] Closing connection 35F6EC1C using handle 35F6EC1C
18:50:08: [CloseConnection] Connection confirmed for disconnection 35F6EC1C
18:50:08: [MaintainConnections] Connection 35F6EC1C is DISCONNECTING
18:50:08: [CloseConnection] Connection disconnected 35F6EC1C
18:50:08: [GetMessage] Safely returning to 35F6EC1C with no message
18:50:08: [CloseConnection] Closing connection 148FECE3 using handle 148FECE3
18:50:08: [CloseConnection] Connection confirmed for disconnection 148FECE3
18:50:08: [CloseConnection] Closing orphaned Job (623639B6-4ECC512F-A338EC82-3073008E)
18:50:08: [CloseConnection] Connection disconnected 148FECE3
18:50:08: [GetMessage] Safely returning to 148FECE3 with no message
18:50:08: [MaintainConnections] Local connection has closed (148FECE3)
18:50:08: [MaintainConnections] Local connection has closed (35F6EC1C)
18:50:08: [MaintainConnections] Removed connection 148FECE3
18:50:08: [MaintainConnections] Removed connection 35F6EC1C
18:50:08: [MaintainConnections] All connections have closed