I’m making a particle system with a sprite renderer, but I’m not able to make collide it with ground or other objects.
I’ve setted the collision in particle properties but nothing happens:
Help me please, I’m struggling with this
I’m making a particle system with a sprite renderer, but I’m not able to make collide it with ground or other objects.
Hey there @vincenzocas! How fast are the particles moving, could they be clipping through without making contact? Do CPU sim particles work? (not as a workaround but it would let us know if the Scene Depth Buffer could be the issue). What engine version is this? I couldn’t seem to replicate the issue with the default fountain set to GPU particle with default collision settings on a default landscape in 5.3.2.