When I import Manuel Bastioni character into UE4 and animate it, it starts to deform in a really weird way.
Like this;
The version I’m using is 2.77 for Blender and 4.13 for UE.
I tried UE4 tool plugin(by Lluis) to export but it didn’t work.
I also changed export setting file, only to fail.
(Unticked Add leaf bones and tried all three options for the Smoothing; Face/Edge/Normals Only. Nothing worked.)
Anyone knows how to fix this? If so, PLZ share your wisdom.