Anyone know why an AI vehicle would work when placed in the world but not when spawned after runtime?

I made a vehicle AI that follows a spline path based on this tutorial: Unreal Engine AI Car Tutorial - YouTube. It works great and follows the path just fine when placed in the world using the editor. But when I have events spawn the vehicle it doesn’t move forward. Through the use of Print-String nodes I was able to see that the vehicle’s spline actor is properly set and the throttle input is set to “1.0” meaning it should travel forward, but it does not. Anyone have an idea why a vehicle AI wouldn’t just go on spawn?

In the vehicle, did you set the correct AI method?

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