Hello All,
I searched a lot of places but what I find seems to be pretty outdated and lacking explanation.
Unreal has great blueprint documentation but the C++ is surly lacking…
Went through some of the C++ tutorials but I still have not found one of the most important things I need to program anything more advanced…
Raycasting / Linecasting with channels / layers and casting the returned object to another object of type… so I can work with it…
Brings me to another issue, Not sure how we can do msg based classes in unreal 4 like the ability to talk to multiple classes without them knowing much about each other…(prob another thread)
I would like a C++ example of something like this… but I cant seem to find much… and this is more then what I need to just start.
https://docs.unrealengine.com/latest/INT/Gameplay/HowTo/UseRaycasts/Blueprints/index.html
Even a basic start would be nice…
Just draw a line with a basic color across the screen using a vector forward from the player controller.
I think that would help get started with more advanced ray casting / line tracing methods.
I want to do them all in C++, because this would be 10x faster then blueprints and ray casting can get expensive.
Thanks!