I know how to remap enhanced input system but can’t find anything for remapping triggers, like maybe the player wants the F button to be ‘hold’ instead of ‘pressed’?
Maybe try to add Released trigger to the Action Key
Then the Action event will fire when you press the button and also will fire again when you release the button. Use the Action Value bool to do different action when pressed and different action when stopped pressing like in this blueprint for auto firing
So make a branch, when the Bool is true ( key is pressed ) you will go for some timer/timeline and when the bool is false ( when you released the button so it fires again but with the False action value ) it will go false in branch then there you put something to delete/destroy/pause the timer/timeline above so the holding function is deleted and player need to press and hold until it ends because releasing button will cancel and invalidate the function if its not completed yet
I see, you’re using like the old method, I was just hoping their was a method built into the new enhanced input system itself