I’m using the Water Plugin in UE 5.1 to create the ocean for my game, however, the water looks too realistic for my game and I want it to look more stylised.
I have tried looking into all the Water material stuff to find where I could achieve this but to no look. Does anyone know how I can achieve this or at least where I could start? Thank you.
I am a programmer and do not have that much experience in material stuff.
Hey there @Dynamiquel! So with the water materials, they stem from a specific water material. The best place to start would be copying that, and then slowly transitioning it’s materials into a more stylized format. The hard part of this is that the ocean material nodes are 100% necessary for the waves to function in the state it’s in, so you’ll have to work from the base provided and likely follow a tutorial for baseline stylized water and apply what parts you can to this material.
I however usually recommend to run your own custom water when doing stylized water systems if you don’t need the landscape components that the built in plugin provides.
I will give it another go. I checked the material last time but everyting seemed to be very procedural. I guess I’m going to have to go deep into materials.
It’s a good mix of both procedural and material based operations. This is the part that makes it kinda rigid to work with. Often I recommend people that are going for a more stylized look to go with a custom implementation, just because many of the features of the water system are great but getting it to look the way you need means fighting the built in functions. I wish I could provide a bit of a better insight to the process but through my (admittedly short) testing, you’d need to also create blends for the river/connective materials as well.