Anyone know how to make the Water Plugin look stylised?

I’m using the Water Plugin in UE 5.1 to create the ocean for my game, however, the water looks too realistic for my game and I want it to look more stylised.
I have tried looking into all the Water material stuff to find where I could achieve this but to no look. Does anyone know how I can achieve this or at least where I could start? Thank you.

I am a programmer and do not have that much experience in material stuff.

Hey there @Dynamiquel! So with the water materials, they stem from a specific water material. The best place to start would be copying that, and then slowly transitioning it’s materials into a more stylized format. The hard part of this is that the ocean material nodes are 100% necessary for the waves to function in the state it’s in, so you’ll have to work from the base provided and likely follow a tutorial for baseline stylized water and apply what parts you can to this material.

I however usually recommend to run your own custom water when doing stylized water systems if you don’t need the landscape components that the built in plugin provides.

I will give it another go. I checked the material last time but everyting seemed to be very procedural. I guess I’m going to have to go deep into materials.

It’s a good mix of both procedural and material based operations. This is the part that makes it kinda rigid to work with. Often I recommend people that are going for a more stylized look to go with a custom implementation, just because many of the features of the water system are great but getting it to look the way you need means fighting the built in functions. I wish I could provide a bit of a better insight to the process but through my (admittedly short) testing, you’d need to also create blends for the river/connective materials as well.