Anyone know how to import a fbx into a camera in a sequence using blueprints?
I am trying to import about 400 camera FBXs.
So I am trying to automate the process. It doesn’t need to be during run time.
There is an ImportFBX you can call if you create an editor utility widget.
You can also call this from python. There are examples here:
Engine\Plugins\MovieScene\SequencerScripting\Content\Python\sequencer_fbx_examples.py
Awesome! Thank you.
Since I am trying to do this in blueprints. Do you know what I am supposed to plugg into “In Bindings” ? I can’t seem to find any information on that part
Here is what it looks like so far. But I am not sure if I am hooking it all up right and I am getting an error “Cannot construct object of type '/Script/MovieSCeneTools.MovieSceneUserImportFBXSettings” .
Any help or time is greatly appreciated.
@luma-dev did you find any success in this?
Sadly not so much. We had to write a python script that did it.
I was able to ask around and got a python script working, also using some of @luma-dev stuff from another post. Pasting it here in case anyone needs:
Check this for more info:
https://docs.unrealengine.com/4.27/en-US/PythonAPI/class/MovieSceneUserImportFBXSettings.html
OMG I didn’t know you could do it that way! Frikin amazing! Thank you so so much
engine is crashing after running this code can you help me through this @Taos.Whittaker
Can confirm this code is still working on my end. We have it being used in production. What kind of error do you get on crash?