Anyone know how to get past this metahuman error?

I did a clean install of UE 5.3.2 .
Created a new TPP project.
Opened Quixel bridge and added a metahuman
Double click the BP_ that it creates inside the metahuman folder. Then I get this crash before the BP can open

Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x0000000000000a7f

UnrealEditor_MeshUtilities
UnrealEditor_MeshUtilities
UnrealEditor_MeshUtilities
UnrealEditor_SkeletalMeshUtilitiesCommon
UnrealEditor_SkeletalMeshUtilitiesCommon
UnrealEditor_SkeletalMeshUtilitiesCommon
UnrealEditor
UnrealEditor
UnrealEditor_Core
UnrealEditor_Core
UnrealEditor_Core
UnrealEditor_Core
UnrealEditor_Core
UnrealEditor_Core
UnrealEditor_Core
UnrealEditor_Core
kernel32
ntdll

Similar crashes happen when trying to open other parts of the meta human as well such as the skeletal archetype

[2024.05.20-05.31.54:143][140]LogSkeletalMesh: Building Skeletal Mesh Face_Archetype…
[2024.05.20-05.31.54:186][140]LogAssetEditorSubsystem: Opening Asset editor for SkeletalMesh /Game/MetaHumans/Common/Face/Face_Archetype.Face_Archetype
[2024.05.20-05.31.54:203][140]LogSkeletalMesh: Display: Waiting for skinned assets to be ready 0/1 (Face_Archetype) …
[2024.05.20-05.31.54:596][140]LogSkeletalMesh: Display: /Game/MetaHumans/Common/Face/Face_Archetype.Face_Archetype ComputeTangents MikkTSpace function: Compute a zero length normal vector.

I had metahumans working for a few months before just fine but now it is doing this nonstop. Did this happen to anyone else?