Heres my log IDK why but I cant get the materials to cook.
UATHelper: Cooking (Windows (64-bit)): LogMaterial: Display: Missing cached shadermap for leopard-2a4-hull_11 in PCD3D_SM5, Default, SM5 (DDC key hash: E913AD87DD2C94CEA0A8AC13AE042E5927BDD33B), compiling.
UATHelper: Cooking (Windows (64-bit)): LogMaterial: Warning: [AssetLog] C:\Users\Troop\OneDrive\Documents\Unreal Projects\SCUM_CommunityEditor\Content\ConZ_MOD\NewFolder\leopard-2a4-hull_11.uasset: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game.
PackagingResults: Warning: [AssetLog] C:\Users\Troop\OneDrive\Documents\Unreal Projects\SCUM_CommunityEditor\Content\ConZ_MOD\NewFolder\leopard-2a4-hull_11.uasset: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game.
UATHelper: Cooking (Windows (64-bit)): LogMaterial: Warning: Cooking a material resource (in leopard-2a4-hull_11 hierarchy) that doesn’t have a valid ShaderMap! Shadermap pointer is null.
PackagingResults: Warning: Cooking a material resource (in leopard-2a4-hull_11 hierarchy) that doesn’t have a valid ShaderMap! Shadermap pointer is null.
UATHelper: Cooking (Windows (64-bit)): LogInit: Display: LogMaterial: Warning: [AssetLog] C:\Users\Troop\OneDrive\Documents\Unreal Projects\SCUM_CommunityEditor\Content\ConZ_MOD\NewFolder\leopard-2a4-hull_11.uasset: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game.
UATHelper: Cooking (Windows (64-bit)): LogInit: Display: LogMaterial: Warning: Cooking a material resource (in leopard-2a4-hull_11 hierarchy) that doesn’t have a valid ShaderMap! Shadermap pointer is null.