My C++ variable has a memory leak and its causing the game to crash after a couple of restarts. Here is the code:
Custom Function()
{
UE_LOG(LogTemp, Log, TEXT(FStage: %d), Stage); | |
---|---|
ensureMsgf(Stage >= 0 && Stage < 10, TEXT(Stage is out of expected bounds: %d), Stage); | |
Stage++; | |
} |
Constructor()
{
Stage = 0
}
Somehow Stage is breaking and causing memory leaks. Anyone know how to fix this?