I’m working on a small indie project in which I need a material that only has a diffuse hand painted texture applied. It basically shouldn’t be affected by any lights but if possible the mesh should cast shadows.
Can anyone help or point me in the right direction?
If you dont want the shininess of the material then that has to do with the roughness value. Setting the roughness to 1 with a constant node should remove any sort of shine and create a simple flat texture.