Anyone know how to change/rotate the pivot point of a mesh on a Mac?

Hi. I’m using Unreal 4.20 on a Mac.
I’d like to change the pivot point by 90 degrees so the X is facing in a different direction. (I’ve got a mesh of a airplane and the X is point toward the wing so GetActorForwardVector is causing some issues).
On a pc apparently the Alt key and the middle mouse button is the way to go.
But I couldn’t really find the answer for a Mac. And I don’t have a mouse atm - just using the touchpad.


Make sure the class has an empty scene component as the root, then you can just rotate the model on top of that.