UDK | ColorGrading says only:
The game blends LUTs very nicely if the camera enters a new post processing volume. But is there any way to blend the LUT without using volumes? I want to change the WorldInfo.DefaultPostProcessSettings.ColorGrading_LookupTable in code. I can change it the way I can change any variable, but it changes immediately. Is there a way to blend between textures in code?