Can I bump this thread? I’m running into the same issue as @badziubadziu . My control rig is placing the eyeAim at 0,0,0. I’ve tried local and global space on the control node. The target (in world) is sending location via the MH blueprint but for some reason the control rig doesn’t want to pick it up. Any suggestion would be helpful. @BaseReality I bought your solution, but the set-up is more than I need. I’m looking for a simple way to addon to existing Face CTRL rig that I can access in sequencer and control the eye gaze there.
AnimGraph setup:
CTRL Rig setup:
eyesAim looking at 0,0,0:
Debug of look at target getting valid world location: