Anyone know anything about TextureRenderTarget2DArray?

I want to write texture array pixels at runtime, and I thought TextureRenderTarget2DArray might be what i need.
However I haven’t figured out how to write data to the texture array. Does anyone know anything about this?

Hello! In fact if you already have pixels color array, then all you need is just texture2d variable and thats all. To write data to it you can use this code

				if (auto MipData = Texture2DVariable->PlatformData->Mips[0].BulkData.Lock(LOCK_READ_WRITE)) {
					FMemory::Memcpy(MipData, screenShotData.GetData(), screenShotData.Num() * sizeof(FColor));
				}
				Texture2DVariable->PlatformData->Mips[0].BulkData.Unlock();
				Texture2DVariable->UpdateResource();

How would i be able to write to different slices of the Array?