Anyone having any Issues with MAYA LT and send to unreal? Mine is being weird.

Hey all,

I have been churning out little assets for use in my game for about a month now with relatively few issues in the past few weeks in Maya (apart from the UV lightmap saga of 2015 that killed Tim’s time helping me!)

But today, my plugin for send to unreal in Maya LT just magically didn’t load.

I loaded it up, and now it doesn’t seem to allow me to choose unreal projects to set for exports! :open_mouth:

Also, the export window that comes up when I click send to unreal seems to be the wrong one, it appears to be opening the standard export all window?

I’m having a similar problem as well, I don’t even have the menu for it inside Maya LT. I wonder what’s going on.

Has maya lT had an update recently? Maybe it’s a new bug? Or possibly it might have something to do with the 4.7.2 update?

No idea what is going wrong but maybe those might have something to do with it.

I’ll have a go myself and see if I get the same thing

I am having the issue on 4.6.x and 4.7.x

Since it was working before, I can only assume its a Maya LT issue.

I will contact them when I get to the office in an hour or two, weird stuff indeed.

Okay, no response from autodesk.

I am over Maya LT. Its too buggy. Just going to switch to modo and cut my losses. I had high hops for Maya LT. Its brilliant for modeling, but its ad-hoc behavior regarding exports it too insane.

And here in lies the issue with subscriptions.

I didn’t mind paying for Unreal 4 because its support on the forums is unreal (excuse the pun)

However, paying over that price for modeling software, when you can’t get a response from anyone?

that sucks dude, it seems to be working fine for me. I tried it out and i got it imported with no problems.

I just noticed too that in your screenshot you’re saving them as .mlt files instead of .fbx, that might be something to do with it. Try switching to fbx in the dropdown menu

Not had any problems with LT here, just select export and FBX as the export type rather than MayaLT files.