I have been churning out little assets for use in my game for about a month now with relatively few issues in the past few weeks in Maya (apart from the UV lightmap saga of 2015 that killed Tim’s time helping me!)
But today, my plugin for send to unreal in Maya LT just magically didn’t load.
I loaded it up, and now it doesn’t seem to allow me to choose unreal projects to set for exports!
Also, the export window that comes up when I click send to unreal seems to be the wrong one, it appears to be opening the standard export all window?
I am over Maya LT. Its too buggy. Just going to switch to modo and cut my losses. I had high hops for Maya LT. Its brilliant for modeling, but its ad-hoc behavior regarding exports it too insane.
And here in lies the issue with subscriptions.
I didn’t mind paying for Unreal 4 because its support on the forums is unreal (excuse the pun)
However, paying over that price for modeling software, when you can’t get a response from anyone?
that sucks dude, it seems to be working fine for me. I tried it out and i got it imported with no problems.
I just noticed too that in your screenshot you’re saving them as .mlt files instead of .fbx, that might be something to do with it. Try switching to fbx in the dropdown menu