Hi, I’m new to landscaping and level design in Unreal Engine 4. Today I found a free heightmap online, and then imported it as a landscape. After that, I made a basic landscape material with three layers- rock, grass, and dirt. I searched around on these forums, and came across a free asset pack containing meshes for trees, grass, and bushes. My GPU is a GTX 550 Ti: I tried my hand at the foilage mode and for grass things didn’t seem too laggy if I kept the density below 500. The trees, however, were a different story. They cause me to lag a lot more for some reason, even when there aren’t vast amounts of them covering the map. I’m only slightly familiar with these landscape tools, having only worked with most of them today, and there’s usually a better way to do things in any situation. In general, my terrain looks slightly plastic, I think it could use more detail geometry and texture wise.
I’m curious as to how people achieve landscapes like in the following video.
I’d love some tips if anyone’s willing to share.