So as the title says, does anyone have any tips to improve mixamo models be it in blender or via the UE4 material editors using the textures? I’ve tried subdividing the mesh inside blender and that improves it a lot but increases the vertices by a hell of a lot which I guess would be detrimental to performance?
Here’s the screenshot of the before/after subdivision’d model + material:
As you can see, my material is extremely basic, could any material wizards let me know of any material magic to improve the output?
Here’s the .FBX of the model in the screenshots if anyone wants to have a play to see if they can come up with something.