Anyone have any experience with custom npcs?

So what I did was make a device that had only editables for audio device. Then just a function for each .Play() and .Stop(). Then in the Npc Behavior device I had something like NpcAudio.PlayShreik(). It didn’t have any errors but it didn’t work either. I am going to mess around with it some more soon after I finish correcting memory spikes in my game. So it will be the last thing I will have to do. My Npc device has states and event signals but I cannot Subscribe to them for some reason. (Subscribe is unknown identifier)

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