Hey there all, newbie UE4 developers here, just started learning the ropes.
As I understand it, animations have to be made with a separate modeling/animation program (like Maya) and imported as FBX files into UE4.
Right now my son and I have full Modo 6.01 licenses (and changing to 2 Maya licenses is going to be some serious $$$.)
Is anyone currently using Modo 6.01 to do your meshes, skeletons and animations, successfully importing them into UE4?
I found a video showing someone using Modo (a version later than 6.01 that supports FBX 2013 export) and the ACS (automatic character setup) plugin to go all the way from a mesh and skeleton to an animation that is pulled into UE4 successfully. There’s no audio, but at least you can watch the screen carefully and see the steps.
I guess I’m just curious if the ACS and Modo 8.01 are both absolutely necessary. It would be nice to be able to just use 6.01 and not pay $1000 to upgrade our licenses. (The ACS plugin apparently works with 6.01, 7.01 and 8.01, and is only $150, but with 6.01 we can only export to FBX 2006.11.)
As a side note, we also have a one full Zbrush license and two Lightwave 10 licenses, and we downloaded Blender. Surely we have SOMETHING here that will work without buying Maya?
If anyone has any comments I would greatly appreciate it.