Anyone had any luck using Material Layers with landscapes?



I have a material library built of materialLayers, I am trying to use them on my landscape. The issue I am running into with no solution is…

  1. I can’t seem to find a way to paint my layers with out the entire grid turning into that material?


  1. I have been watching loads of tutorials and it SEEMS like I am supposed to have landscapeSample used in my material but. . . I think I am doing something wrong with it?

Has anyone had any luck using material layers with your landscape? I have found very, very little information on this. I think this method makes the most sense to me as I don’t have to rename a million paramaters and textures for each layer, I can just drag and drop my material layer in instead.

Would greatly, greatly appreciate any info on this.

Cheers.

They do work, bur like all things landscape: poorly.

You are missing the part where you define the UV value tobuse for the texture.whete you plug in the landscape layer coord node or perfrom anything UV related.

Do you HAVE to use landscapecoord when it’s a landscape? I am not sure how I would use tri planar or bomb with landscapecoord? Man this is confusing stuff.

Here is my uv mapping as is.

Usually you don’t use anything at all because the performance of landscapes is so bad that you literally just can’t.

Triplanar is worthless because of the landscape size.
Bomb is pointless for the engine.

Simply swap your multiple UV×scalar node with landscape layer coord (and set it up on its properties).

If you want you can retain the multiply and control scaling via parameter, but when you start off from the landscape coord setup your scalar multiplier won’t need to be in the billions to get decent results.

The rest doesn’t change.
Meaning that if you want you can waste time on bomb and triplanar.

You may want to use texture objects so you can make them into variables if your textures are meant to “replace me”.