I am in a similar boat. I had to upgrade from ue4.27 to 5.2 (and a 5.3 attempt) for Meta Quest requiring sdk32 target. I finally got 5.2 to package out successfully, but it doesn’t actually launch. It crashes before the game starts. I really need to move on but can’t. I have a game with 5 star rating on the store that can’t be updated. I am losing users by the day and running out of willingness to keep spending my time digging through android, project settings and elusive packaging errors that aren’t even related to my code.
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