Anyone got unreal 5.3 working for android?

Long story short, I had to upgrade from ue4.6 to 5.3 just to pass the google play store new requirements.

My ue5.3 android project keep crashing after splash screen. (I actually build a new test project with one default map for it.)

I know there are so many people posting questions on this issue. I tried all their solutions, and nothing work.

I’m targeting android 33 since that’s the minimum requirements from google play.

I adb logged my thing and the thing seems to crash on the internal tread that can’t be fixed.

Honestly I thought setting up for something as commonly used as unreal would be a breeze… I even started with a new machine and followed epic instructions word by word.

So… has anyone got 5.3 working with Android?

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I am in a similar boat. I had to upgrade from ue4.27 to 5.2 (and a 5.3 attempt) for Meta Quest requiring sdk32 target. I finally got 5.2 to package out successfully, but it doesn’t actually launch. It crashes before the game starts. I really need to move on but can’t. I have a game with 5 star rating on the store that can’t be updated. I am losing users by the day and running out of willingness to keep spending my time digging through android, project settings and elusive packaging errors that aren’t even related to my code.

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Hey mate, yes you need to install the Android Studio Flamingo and add settings from the documentation:

Or you can check video tutorial:

Hope that helped.

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Yeah somehow, my UE is working now. Forgot to updated the thread.

Thx for the help though. :slight_smile:

Just to return to the topic, I finally got UE5.2 and android working. The set up is insanely specific, not just with android but even once android is working there is a very specific arrangement of render settings that need to be set for it all to play nicely. I eventually pieced them together.

I have to shout out this guys youtube channel (1) GDXR - YouTube , a lot of valuable information there in regards to Unreal Engine 5 and Meta Quest development.

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