I am trying to make haptic effects controllable with curves. I tried to make a child of the UForceFeedbackComponent and Play Haptic Effect. While both work a bit differently none of those do anything at all. For test purposes I even set for 3 seconds amplitude and frequency in the curve to 1 - nothing!
The only node that works is Play Dynamic haptic effect. But there the os pulses as it likes and is not really what i wanted. Will take it if I have to, thought.
Hey there @Gulli_Gullile! I believe the Play Haptic Effect and Set Haptics by Value are for the Meta XR controllers (and some other VR controllers but mostly Metas).
I believe the cross platform standard was Force Feedback previously, you should also be able to apply your curves as well. Give that a shot and let me know how it goes!
Hey there @Fieol! Welcome back to the community! Yes, it’s the standard used across multiple mobile devices and controllers, however some specific devices like the aforementioned Meta XR have their own plugins/api for vibrations.