Anyone got an idea on making the base character backflip?

Didn’t think I’d have so much trouble with it. Wanted double jump with backflip. Tampering components with anything that sets or adds rotation gives…amusing results. Setting rotation on the actor does the job, but only for facing world X, no matter the forward vector of the character. Adding rotation to character is also pretty funny.
Was making this as a joke, but now I really wanna know how to get the **** robot to backflip (in any direction).

Any function out there that I’m missing?

Short Version: Get a backflip animation (likely from Mixamo) and add it to the animation blueprint. Activate it when needed.