Anyone experiencing this bug creating 4.27.2 C++ project?

The project could not be compiled. Would you like to open it in Rider?

Running C:/Program Files/Epic Games/UE_4.27/Engine/Binaries/DotNET/UnrealBuildTool.exe Development Win64 -Project=“C:/Users/User/Documents/Unreal Projects/Landscape/Landscape.uproject” -TargetType=Editor -Progress -NoEngineChanges -NoHotReloadFromIDE
Creating makefile for LandscapeEditor (no existing makefile)
ERROR: Module ‘DatasmithContent’ (Engine Plugins) should not reference module ‘Landscape’ (Project). Hierarchy is Project → Engine Programs → Engine Plugins → Engine.

I’m using Rider, latest version. I previously used 4.26 and this has never happened, at least not for “DatasmithContent”, don’t know why 4.27 is having this bug. Really appreciate if anyone could offer some help :smiley:

You should rename your own project to something else than “Landscape”, as “Landscape” is already used by the example project and is referred to by the DatasmithContent plugin.