Apparently it works much worse when more people are in my game. Terrible performance at 200+ users in the game, fine when under 40. The game itself is limited to 10 players, so this type of scaling shouldn’t be an issue, should it?
Apparently it works much worse when more people are in my game. Terrible performance at 200+ users in the game, fine when under 40. The game itself is limited to 10 players, so this type of scaling shouldn’t be an issue, should it?