I have been working on a game (0950-4560-4308) for the past month or so. I thought it was ready to release but since release I have had nothing but problems.
It appears that I don’t always get events from the platform. Things in the game work fine with 3 players in Playtest and private publish, but break quickly in public publish.
I think my verse callbacks for the following events are not always called by the platform:
Timer Device.SuccessEvent
Teleporter Device.TeleportedEvent
Teleporter Device.EnterEvent
Conditional Switch.ActivatedEvent
Player Spawner.SpawnedEvent
Fort Character.EliminatedEvent
Fort Character.DamagedEvent
Playspace.PlayerRemovedEvent
Playspace.PlayerAddedEvent
All of these events fire 100% of the time in a UEFN Session.
They work 98% in private publish.
They work about 10% in public publish.
I have been a software developer for over 24 years. I am not saying that I am not doing something wrong, but if I am then it is not clear how to do it correctly.
Before I make specific test cases and post them here, is this the norm for UEFN Development? Or am I most likely missing something?