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Anyone distrebuting a edited engine version for there team?

Hey was wondering how best to distrebute a edited engine version to my team.
Now after making the changes i needed to the UDestructibleComponent:: the only thing it dose is add two delegates to the class.
Now this is not a huge change but it means i need to distrebute that version to all members.

Up until now we have been using binary build and our Subversion SVN Reposetory is not that big becuse of it.
But the size now gets a lot larger in size and compile time sky rocket when I need to use full source.

Do anyone have any tips on how to best do this?
Making the reposetory as small as can be while stile using the edited engine.

Thanks for any advice.
WCode.