Anyone able to help me with this?

BTW, does “MeleeAttackAnim4.PlayOneShot().Await()” work? I don’t see that documented anywhere in UEFN. Unity has that capability.

I learned it from Warforge, so ya

It works in conjunction with this I believe

Make sure Looping is turned off on the Cinematic Sequence Device

(Cinematic : cinematic_sequence_device).PlayOneShot():listenable(tuple())=
Cinematic.Play()
return Cinematic.StoppedEvent